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Patch - Birth of America II: Wars in America 1750-1815 : Weiteres Update veröffentlicht

  • PC
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This patch contains all changes since the start.

[1.01f]

- Added "find region" : ctrl- f open a new window for finding a region location

[1.01e]

- Changes to all (4) Merchant Models [to prevent attrition]:
BaseCohLoss = 0
BaseAttrition = 0
- New weather zone for Shipping Lanes [and Europe]
No possibility of harsh weather in Shipping Lanes
- NavalInterdiction links added to Halifax region to block shipping from Bay of Fundy
- Added tracks to various regions in Western VA, PA [French & Indian war series, 1774 Dunmore's War, 1791 Fallen Timbers]
- Modified Scenario names - now displays a combination of Year, Name and Quotation
- Text strings revised, corrected, translations added
- Assorted 'message only' events fixed - needed Action command line to properly function
- Theater Names in F5 ledger now display properly
- Updater was not recognizing the current version patch level - kept seeking upgrade
- Map correction [thank you Gray_Lensman]: Albemarle Bay and Pamlico Bay now spelled correctly on map
- Displayed Region names can now be modded [and translated] via strings in LocalStrings_WIA.csv
- "Shallow Can Freeze" terrain now allows only $Ranger [Woodsman] movement when Frozen, No one at all in Blizzard
- Game no longer defaults to "File Compression On", requiring user to uncheck the option box
- "AI is disabled" message [when disabling AI during game in progress] display easier to read
- Lake Erie region #753 object location fixed [caused the 'Bermuda Triangle" symptom reported in forum]
- Yorktown Penninsula river crossings modified to make Warwick [Yorktown] truly a 'trap'
- Several modifications to Model and Unit parameters and 'upgrade potential'
- Burgoyne [1775 era] no longer has Slow Mover ability
- Fleets with leaders no longer appear as "xxx's Army"; Unique Army names added
- More unit names added for AutoRaise Pool
- Non-applicable data removed from Command&Leaders.opt [data for Army/Corps Command and Control]
- Ocean regions reviewed & revised for correct terrain type [freeze, nofreeze, coastal]
- Fixed 'excessive unit upgrade' issue [upgrades without training officer]
- Added Force renaming (alt-click on a force's tab open a new window)

1755 Campaign - Corrected Strategic City region to be New Orleans, not Iberville
1755 Campaign - Added Norwich Settlement [with garrison] to Strategic City location {Saint Stephen, NH}
1755 Campaign - corrected Spain at War: Spansh Fleet units
1755 Campaign - modified Ft. Edward and Ft. William Henry events [and text] to require player to move units there to build.
1755 Campaign - Ft. Edward and Ft. William Henry become Strategic Cities if built.
1755 Campaign - Corrected Cherokee War entry event
1755 Campaign - Home Guard response to raiders events added
1755 Campaign - Corrected reference errors for GBR Major City Lost [event timer referenced wrong event]
1755 Campaign - Corrected blockstates in Spain at War event
1755 Campaign - Added Garrison to Staunton, VA
1755 Campaign - Corrected Delawares switch sides events
1755 Campaign - Updated 'area_OnAttackIroquoisIndians' area to reflect new village locations
1755 Campaign - Corrected Fort Carillion non-appearance bug

1774 Dunmore's War - event created to unfix Native Warriors after Cresap's Massacre

1775 Campaign - HMS Fowley [at Yorktown] is unfixed when Dunmore escapes, plus 'Small Craft' transports appear at Yorktown
1775 Campaign - Some USA garrisons were starting with experience. Reduced
1775 Campaign - British at start in Boston: no depot, reduced supply
1775, 76 Campaigns - added "Big Battles" event to boost [or reduce] FE and EP, increased ongoing FE gain of 'Franklin in France'
1775, 76 Campaigns - British in South event no longer counts units in Florida [the event that makes Sumter, Marion appear]
1775, 76 Campaigns - Updated 'area_OnAttackNorthernIndians' and 'area_OnAttackSouthernIndians' to reflect new village locations

1791 Fallen Timbers scenario revised for balance and AI behavior

1812 Campaign - added New Orleans as Objective, Charleston and Savannah as Strategic Cities
1812 Campaign - increased number of Strategic Cities required for victory
1812 Campaign - Corrected Fleet Unit types in Cochrane's Fleet event
- New graphics for some 1812 US units - thank you muddymonkey77

Dateiname: wia_v101f.zip
Dateigröße: 18 MB

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