Patch - Space Empires 5 : Space Empires 5
- PC
Ein weiterer Patch für 'Space Empires 5' steht jetzt zum Download bereit.
Version 1.66:
1. Fixed - More AI improvements.
2. Fixed - If you received a tech level through trade or treaty, the expected benefits would not
reflect the new level on the Research window.
3. Added - Multiple upgrades of items are now condensed into single log item reports.
4. Added - Vehicle class name to the Fleet Transfer window.
5. Fixed - Combat replays would replay incorrectly if the combat took place in an asteroid field or
nebulae.
6. Added - Script Function "Sys_Is_Sector_In_System".
7. Added - Formula function "get_empire_ability_facility_count" was not being recognized.
8. Added - Formula function "get_empire_specific_facility_count" was not being recognized.
9. Added - Formula function "get_empire_queues_ability_facility_count" was not being recognized.
10. Added - Formula function "get_empire_queues_specific_facility_count" was not being recognized.
11. Fixed - You can only reply to a message once but you can reply to old messages.
Version 1.65:
1. Fixed - You can not reply to old messages.
2. Fixed - In a Simultaneous Game in the Cargo Transfer window, Population, Supply, and Ordnance would
only transfer 1 at a time regardless of the amount setting.
3. Fixed - In a Simultaneous Game in the Cargo Transfer window, Population, Supply, and Ordnance should
not show the cargo item in the transfer order.
4. Fixed - In a Simultaneous Game in the Cargo Transfer window, you could get orders for transfering
facilities to a ship.
5. Fixed - The population bar for planets would be huge if the current population was greater than the
max population.
6. Added - A warning message to the Intelligence window if you are spending intelligence points against another
empire but have not set a focus area.
7. Fixed - Sometimes the ruins icon would still be showing after the planet was colonized.
8. Fixed - Map Compiler now supports mods.
9. Fixed - Map Compiler would show error windows even when run from the command line.
10. Fixed - Speed improvements for AI player processing.
11. Added - Script Function "Sys_Get_Facility_Name".
12. Added - Script Function "Sys_Is_Debug_Print_In_Use".
13. Fixed - AI improvements and fixes.
Version 1.64:
1. Fixed - Nebulae events had an incorrect picture filename.
2. Fixed - Game would hang during end of turn processing when a new empire was created.
3. Fixed - The Ships List window was sorting crew amount as text instead of as a number.
4. Fixed - Using the "All Ministers On" button in the Empire Options window would cause
planet and ship reports to not show their individual minister icon.
5. Fixed - Norak cruiser and battleship had switched models.
6. Fixed - Sometimes an AI seek order would cause the game to lockup.
7. Fixed - AI Political memory was saving incorrectly.
8. Fixed - Fighter groups would not have the correct supplies when launched into an existing group.
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