Patch - ArmA 2 : Umfangreicher Patch verfügbar!
- PC
- PS3
- X360
Auch zu Armed Assault 2, kurz ArmA 2, ist ein neuer, umfangreicher Patch auf Version 1.03 verfügbar.
Highlights:
- Major AI tweaking and balancing (especially AI infantry can hear much less)
- Improved multiplayer and cooperative campaign (saving games, connection issues)
- Numerous fixes and improvements in the Harvest Red campaign
Engine
- New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
- New: command line option -showScriptErrors introduced to show errors in scripts on-screen
- New: Direct analogue throttle and brake for airplanes now available.
- New: More flexible configuration of Flares in the config (brightness, size)
- New: Mission name (with * indicated unsaved work) displayed in the mission editor
- New: Keyboard shortcuts in the mission editor
- Improved: better handling of gravitation for shots (esp. for grenades)
- Improved: Building destruction
- Improved: Better airplane HUD visibility both night and day
- Optimization: Reduced frame stutter near map borders.
- Hotfix: Players are forced to reconnect after MP Load on server.
- Fixed: no particles effect when hit object with destructNo
- Fixed: grenade could destroy a building just by impact
- Fixed: grenades may explode only on the final impact
- Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
- Fixed: missiles should pass through vegetation
- Fixed: Player connected to loaded game was sometimes frozen.
- Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
- Fixed: Possible crash with laser designator active.
- Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
- Fixed: Infinite looping of commands 'Stop' in radio.
- Fixed: Leaning 'limits' do not work in TrackIR.
- Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
- Fixed: Rainbow could be visible even with sun below horizon.
- Fixed: 3D Editor - civilian and resistance units did not work correctly
- Fixed: Sea surface was not rendered in NE area out of map.
- Fixed: Terrain surface was sometimes using wrong parallax map.
- Fixed: Grenade could sometimes destroy a building just by impact
- Fixed: Radio messages sometimes echoed
- Fixed: Team switch did not work when player died
- Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
- Fixed: Prevent killed AI units reporting who killed them.
- Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
- Fixed: Leaning 'limits' did not work with TrackIR
- Fixed: MP client frozen in Receiving... screen sometimes
- Fixed: Problems with saving and loading games in cooperative campaign
Missionen
- Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
- Improved: autosave logic to not save when it was not safe
- Improved: Eye for an Eye in Scenarios
Module
- Fixed: Warfare fast travel on clients was not using logistic values
- Fixed: Warfare money sending
- Fixed: Warfare HQ multiple reports
- Fixed: First-Aid: Action module caused healing scripts to run twice
- Fixed: Supply drop not ending (wrong vehicle class)
- New: First-Aid modules work with respawn
- New: First-Aid ability to stop healing
- New: Added ability to add Support Requests that do not expire.
- Improved: First-Aid modules more robust and faster
- Improved: Better support for side Resistance in SOM / ACM.
Data
- Fixed: Invisible driver in UAZ (MG and GL)
- Fixed: AI soldiers were able to hear extremely well
- Fixed: various minor problems on buildings
- Fixed: rocks destruction effect changed
- Fixed: penetrability of some vegetation
- Fixed: collision geometry of A_BuildingWIP
- Fixed: react FSM core conversations
- Fixed: cargo animations in LAV25
- Fixed: indicators in Ka52 when using NVG
- Fixed: cargo animations in BTR
- Fixed: Warfare keypoint on Chernarus
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